Isotopes are the core of the space drives of your ships and the power systems of our space stations, and can be mined on the rare 'satan' worlds or produced by industry among the asteroids. Minerals are needed for construction as your population and industry expand, and are mined on asteroids and any world you're prepared to dig up and destroy.

An important part of your economy will be your independent 'merchanters'. These run from system to system, in and out of your empire, shifting resources to wherever they're needed (buying where they're cheap, and selling where they're expensive) and paying useful docking fees and taxes wherever they touch.

The ships you begin the game with are simple cruisers, but you can also add more powerful and flexible assault carriers which carry additional fighters (as 'riders') and space marines. When empires collide it will be these ships that decide your fate.

Essential to your empire will be the construction of a network of space stations that link your industries together and allow your fleets to dash from one end of your empire to the other in the twinkling of a single action, and then beyond. Without your 'net' you're consigned to plodding from system to system, a single hyperspace jump to each action, and with lengthy real-space transfers to delay your further.

Warfare revolves around strategic shipyards and breaking the opposing net. If you have an active net and your opponent does not, then you hold interior lines and can concentrate your strength, no matter what the shape and relative size of the empires.

In Spaceplan you normally start playing by joining a new game, and there are always waiting lists open. You may have to wait a few weeks for a game to start playing. Once started, all run with two-weekly deadlines (so you've fourteen days between turns).

Turnfees in Spaceplan are £2.50 for one, £10.00 for four, £20.00 for ten and £36.00 for twenty. There are further discounts available if you play in more than one game. Click here for more details of turnfees.

We welcome players from outside the UK. Click here for more details of overseas players.

Normally reports are sent to you by email, so you'll have your result within minutes of the game being played, but players can receive their results by post if they wish. For more details on play-by-email click here.

Your instructions are normally sent through our active website. Click here for more details on play by email

To join Spaceplan you'll need to send £5.00 (payable to Ab Initio Games) along with your name and address, which covers the cost of your rulebook, setup and first three turns. When you send in your application please give an empire name and indicate which version of the game you wish to play.

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To join the game immediately just click here to pay your startup fee by credit card via our secure server website. When you send us your payment please also email Danny McConnell with your Empire name then we'll be able to get you started in a game even more quickly. If you'd rather submit your application by post, please print off the form below and include payment when you send it to us.

Platform: Steam
In stock
May 3, 2017
Categories: Adventure, Casual, Indie, Most Popular, Most Viewed, New and Trending, Popular Games, Recently Updated, Top Selling, What's Popular
$2.99
Mac
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SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawkings A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times.

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1 - First step is to register as the member

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2 - Choose an offer available and make sure you choose the one that's giving you lots of coins
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